Games

Nayah-Irú

An afro-indigenous sci-fi interactive novel set in a virtual world to engage learners in cybersecurity literacy. 

FoundARs

An augmented reality experience for Parks Library visitors to learn about the lives of Iowans during the Great Depression. In collaboration with Roselynn Conrady and Hannah Dong. 

Screening Bot:

A Playground for Critical Literacy Engagement with Youth. 

See related paper here. 

Deepfakes

An interactive demo set in Gather town. Escape the room with the help of an automated bot in Telegram. 

Players need to download the Telegram app to play the game. 

Foodprint

A collaborative cards game to engage first-generation college students in food literacy preventing food poverty and food waste. 

Printable resources.

Do Good

A collaborative board game designed for the William Booth Birthplace Museum in Nottingham, United Kingdom. The game describes the development of the first international charity organizations.

Printable resources.